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Thema: Cabmame 0.147

  1. #1
    Registered User
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    20.09.2012
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    Cabmame 0.147

    I used Cabmame recently for the first time and it is excellent. Will an updated version (i.e. 0.147) be released soon?


    Thanks

  2. #2
    Registered User
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    20.09.2012
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    Just tried Canmame 0.146 and soundsync does not work correcly. The sound in R-Type and Kund Fu Master are all over the place. I had been using Cabmame 0.141 and the sound was perfect. Has this not yet been fixed since 0.145u2?
    Will Soundsync be fixed for 0.147?

  3. #3
    H@ckse Avatar von SailorSat
    Registriert seit
    26.08.2004
    Ort
    Hanau (Hessen)
    Beiträge
    2.061
    Soundsync works fine for me.
    "Die mit dem Daytona" im Flipper- und Arcademuseum Seligenstadt/
    Ich mach das alles auch ohne Joystick ,)

  4. #4
    Registered User
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    I just tested the 32bit version of Cabmame 0.146 on a second computer with different hardware and got exactly the same problem with the sound in both R-Type and Kung Fu Master. I tried standard Mame 0.146 and the sound for those games is fine, so there is definately an issue with Soundsync with the 32bit version of Cabmame 0.146. I also tried Cabmame 0.141 and the sound is perfect in those games. I am running Windows XP SP3 32bit. The hardware is completely different on the two computers I tried this on, but I got the same issue. These are my settings:-


    #
    # CORE CONFIGURATION OPTIONS
    #
    readconfig 1
    writeconfig 0
    #
    # CORE SEARCH PATH OPTIONS
    #
    rompath roms
    hashpath hash
    samplepath samples
    artpath artwork
    ctrlrpath ctrlr
    inipath .;ini
    fontpath .
    cheatpath cheat
    crosshairpath crosshair
    #
    # CORE OUTPUT DIRECTORY OPTIONS
    #
    cfg_directory cfg
    nvram_directory nvram
    memcard_directory memcard
    input_directory inp
    state_directory sta
    snapshot_directory snap
    diff_directory diff
    comment_directory comments
    #
    # CORE OUTPUT DIRECTORY OPTIONS
    #
    hiscore_directory hi
    #
    # CORE STATE/PLAYBACK OPTIONS
    #
    state
    autosave 0
    playback
    record
    mngwrite
    aviwrite
    wavwrite
    snapname %g/%i
    snapsize auto
    snapview internal
    burnin 0
    #
    # CORE PERFORMANCE OPTIONS
    #
    autoframeskip 0
    frameskip 0
    seconds_to_run 0
    throttle 1
    sleep 1
    speed 1.0
    refreshspeed 0
    #
    # CORE ROTATION OPTIONS
    #
    rotate 1
    ror 0
    rol 0
    autoror 0
    autorol 0
    flipx 0
    flipy 0
    #
    # CORE ARTWORK OPTIONS
    #
    artwork_crop 1
    use_backdrops 1
    use_overlays 0
    use_bezels 0
    use_cpanels 0
    use_marquees 0
    #
    # CORE SCREEN OPTIONS
    #
    brightness 1.0
    contrast 1.0
    gamma 1.0
    pause_brightness 0.65
    effect none
    cleanstretch 0
    changeres 0
    redraw 0
    #
    # CORE VECTOR OPTIONS
    #
    antialias 1
    beam 2.0
    flicker 0
    #
    # CORE SOUND OPTIONS
    #
    sound 1
    samplerate 48000
    samples 1
    volume 0
    #
    # CORE INPUT OPTIONS
    #
    coin_lockout 1
    ctrlr
    mouse 0
    joystick 1
    lightgun 0
    multikeyboard 0
    multimouse 0
    steadykey 0
    offscreen_reload 0
    joystick_map auto
    joystick_deadzone 0.1
    joystick_saturation 0.95
    natural 0
    joystick_contradictory 0
    coin_impulse 0
    directinput 0
    #
    # CORE INPUT AUTOMATIC ENABLE OPTIONS
    #
    paddle_device keyboard
    adstick_device keyboard
    pedal_device keyboard
    dial_device keyboard
    trackball_device keyboard
    lightgun_device keyboard
    positional_device keyboard
    mouse_device mouse
    #
    # CORE DEBUGGING OPTIONS
    #
    log 0
    verbose 0
    update_in_pause 0
    debug 0
    debugscript
    debug_internal 0
    #
    # CORE MISC OPTIONS
    #
    bios
    cheat 0
    skip_gameinfo 1
    uifont default
    ramsize
    confirm_quit 0
    #
    # CORE MKChamp OPTIONS
    #
    disable_hiscore_patch 0
    disable_nagscreen_patch 0
    disable_loading_patch 0
    #
    # WINDOWS DEBUGGING OPTIONS
    #
    oslog 0
    watchdog 0
    debugger_font "Lucida Console"
    debugger_font_size 9
    #
    # WINDOWS PERFORMANCE OPTIONS
    #
    priority 0
    multithreading 0
    numprocessors auto
    profile 0
    bench 0
    #
    # WINDOWS VIDEO OPTIONS
    #
    video ddraw
    numscreens 1
    window 0
    maximize 1
    keepaspect 1
    prescale 1
    waitvsync 0
    syncrefresh 1
    menu 0
    #
    # DIRECTDRAW-SPECIFIC OPTIONS
    #
    hwstretch 1
    #
    # DIRECT3D-SPECIFIC OPTIONS
    #
    d3dversion 9
    filter 1
    #
    # DIRECT3D POST-PROCESSING OPTIONS
    #
    hlsl_enable 0
    hlslpath hlsl
    hlsl_ini_read 0
    hlsl_ini_write 0
    hlslini %g
    hlsl_prescale_x 0
    hlsl_prescale_y 0
    hlsl_preset -1
    hlsl_write
    hlsl_snap_width 2048
    hlsl_snap_height 1536
    shadow_mask_alpha 0.0
    shadow_mask_texture aperture.png
    shadow_mask_x_count 320
    shadow_mask_y_count 240
    shadow_mask_usize 0.09375
    shadow_mask_vsize 0.109375
    curvature 0.0
    pincushion 0.0
    scanline_alpha 0.0
    scanline_size 1.0
    scanline_height 0.7
    scanline_bright_scale 1.0
    scanline_bright_offset 0.0
    scanline_jitter 0.0
    defocus 0.0,0.0
    converge_x 0.0,0.0,0.0
    converge_y 0.0,0.0,0.0
    radial_converge_x 0.0,0.0,0.0
    radial_converge_y 0.0,0.0,0.0
    red_ratio 1.0,0.0,0.0
    grn_ratio 0.0,1.0,0.0
    blu_ratio 0.0,0.0,1.0
    saturation 1.0
    offset 0.0,0.0,0.0
    scale 1.0,1.0,1.0
    power 1.0,1.0,1.0
    floor 0.0,0.0,0.0
    phosphor_life 0.0,0.0,0.0
    yiq_enable 0
    yiq_cc 3.59754545
    yiq_a 0.5
    yiq_b 0.5
    yiq_o 0.0
    yiq_p 1.0
    yiq_n 1.0
    yiq_y 6.0
    yiq_i 1.2
    yiq_q 0.6
    yiq_scan_time 52.6
    yiq_phase_count 2
    #
    # PER-WINDOW VIDEO OPTIONS
    #
    screen auto
    aspect auto
    resolution auto
    view auto
    screen0 auto
    aspect0 auto
    resolution0 auto
    view0 auto
    screen1 auto
    aspect1 auto
    resolution1 auto
    view1 auto
    screen2 auto
    aspect2 auto
    resolution2 auto
    view2 auto
    screen3 auto
    aspect3 auto
    resolution3 auto
    view3 auto
    #
    # FULL SCREEN OPTIONS
    #
    triplebuffer 0
    switchres 0
    full_screen_brightness 1.0
    full_screen_contrast 1.0
    full_screen_gamma 1.0
    #
    # WINDOWS SOUND OPTIONS
    #
    audio_latency 2
    #
    # INPUT DEVICE OPTIONS
    #
    hide_cursor 1
    dual_lightgun 0

  5. #5
    Registered User
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    20.09.2012
    Beiträge
    8
    Please see the thread below regarding the Soundsync issue.

    http://www.phpbbserver.com/mameuifx/...=mameuifx#2098

  6. #6
    Mozart not Kangaroos
    Registriert seit
    01.09.2004
    Beiträge
    255
    I just tried R-Type and Kung Fu Master with CabMAME 0.146 and I did not notice any problems with it. R-Type is running absolutely fluid on my system without any sound issues. Kung Fu Master is a little bit jerky but also no sound problems. I'm using sync to screen, triple buffer and throttle is turned on. Also using an arcade monitor here (Hantarex 9110), JPAC and an AMD X4 640 with a ArcadeVGA (HD2400).

    I did not find the "60 Hz" option in the sliders control. How can this be activated?

  7. #7
    Registered User
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    20.09.2012
    Beiträge
    8
    Soundsync fix's the sound issues is some games, but causes problems in others. Is it possible to disable soundsync in the .ini file for certian games? i.e. in kungfum.ini. Soundsync 0 and Disable_Soundsync 1 do not work?

  8. #8
    Registered User Avatar von haynor666
    Registriert seit
    15.01.2010
    Beiträge
    29
    I do not see any option in source so probably there isn't any. Try to use MAMEFX for some games.

    BTW. I hope 148 hacks will be soon.

  9. #9
    Registered User Avatar von haynor666
    Registriert seit
    15.01.2010
    Beiträge
    29
    Are there any plans for version 151? It's a lot time since version 146.

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