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Rallyace
20-09-2012, 02:21
I used Cabmame recently for the first time and it is excellent. Will an updated version (i.e. 0.147) be released soon?


Thanks

Rallyace
23-09-2012, 22:51
Just tried Canmame 0.146 and soundsync does not work correcly. The sound in R-Type and Kund Fu Master are all over the place. I had been using Cabmame 0.141 and the sound was perfect. Has this not yet been fixed since 0.145u2?
Will Soundsync be fixed for 0.147?

SailorSat
24-09-2012, 08:10
Soundsync works fine for me.

Rallyace
24-09-2012, 18:54
I just tested the 32bit version of Cabmame 0.146 on a second computer with different hardware and got exactly the same problem with the sound in both R-Type and Kung Fu Master. I tried standard Mame 0.146 and the sound for those games is fine, so there is definately an issue with Soundsync with the 32bit version of Cabmame 0.146. I also tried Cabmame 0.141 and the sound is perfect in those games. I am running Windows XP SP3 32bit. The hardware is completely different on the two computers I tried this on, but I got the same issue. These are my settings:-


#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0
#
# CORE SEARCH PATH OPTIONS
#
rompath roms
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath .;ini
fontpath .
cheatpath cheat
crosshairpath crosshair
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments
#
# CORE OUTPUT DIRECTORY OPTIONS
#
hiscore_directory hi
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
burnin 0
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 1
use_backdrops 1
use_overlays 0
use_bezels 0
use_cpanels 0
use_marquees 0
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none
cleanstretch 0
changeres 0
redraw 0
#
# CORE VECTOR OPTIONS
#
antialias 1
beam 2.0
flicker 0
#
# CORE SOUND OPTIONS
#
sound 1
samplerate 48000
samples 1
volume 0
#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.1
joystick_saturation 0.95
natural 0
joystick_contradictory 0
coin_impulse 0
directinput 0
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse
#
# CORE DEBUGGING OPTIONS
#
log 0
verbose 0
update_in_pause 0
debug 0
debugscript
debug_internal 0
#
# CORE MISC OPTIONS
#
bios
cheat 0
skip_gameinfo 1
uifont default
ramsize
confirm_quit 0
#
# CORE MKChamp OPTIONS
#
disable_hiscore_patch 0
disable_nagscreen_patch 0
disable_loading_patch 0
#
# WINDOWS DEBUGGING OPTIONS
#
oslog 0
watchdog 0
debugger_font "Lucida Console"
debugger_font_size 9
#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
multithreading 0
numprocessors auto
profile 0
bench 0
#
# WINDOWS VIDEO OPTIONS
#
video ddraw
numscreens 1
window 0
maximize 1
keepaspect 1
prescale 1
waitvsync 0
syncrefresh 1
menu 0
#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 1
#
# DIRECT3D-SPECIFIC OPTIONS
#
d3dversion 9
filter 1
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 0
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.0
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.09375
shadow_mask_vsize 0.109375
curvature 0.0
pincushion 0.0
scanline_alpha 0.0
scanline_size 1.0
scanline_height 0.7
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 0.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.0
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_life 0.0,0.0,0.0
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2
#
# PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# FULL SCREEN OPTIONS
#
triplebuffer 0
switchres 0
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0
#
# WINDOWS SOUND OPTIONS
#
audio_latency 2
#
# INPUT DEVICE OPTIONS
#
hide_cursor 1
dual_lightgun 0

Rallyace
29-09-2012, 10:30
Please see the thread below regarding the Soundsync issue.

http://www.phpbbserver.com/mameuifx/viewtopic.php?p=2098&mforum=mameuifx#2098

Clark Kent
06-10-2012, 11:00
I just tried R-Type and Kung Fu Master with CabMAME 0.146 and I did not notice any problems with it. R-Type is running absolutely fluid on my system without any sound issues. Kung Fu Master is a little bit jerky but also no sound problems. I'm using sync to screen, triple buffer and throttle is turned on. Also using an arcade monitor here (Hantarex 9110), JPAC and an AMD X4 640 with a ArcadeVGA (HD2400).

I did not find the "60 Hz" option in the sliders control. How can this be activated?

Rallyace
07-10-2012, 15:29
Soundsync fix's the sound issues is some games, but causes problems in others. Is it possible to disable soundsync in the .ini file for certian games? i.e. in kungfum.ini. Soundsync 0 and Disable_Soundsync 1 do not work?

haynor666
05-02-2013, 10:38
I do not see any option in source so probably there isn't any. Try to use MAMEFX for some games.

BTW. I hope 148 hacks will be soon.

haynor666
08-12-2013, 17:24
Are there any plans for version 151? It's a lot time since version 146.